City: Kad Dedi-kow

Kad Dedi-kow

Kad Dedi-kow
Example Gnoll architecture.
StateGoblin Tribes
ProvenceFtuzmïlärtä Region
RegionYe̜-hid Holt
Founded1326
Community LeaderLord Brelè
Area22 km2 (8 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation5704 m (18713 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population5242
Population Density238 people per km2 (655 people per mi2)
Town AuraTransmutation
Naming
Native nameKad Dedi-kow
Pronunciation/deˈdi/ /cow/
Direct Translation[awesome] [impulse]
Translation[Not Yet Translated]

Kad Dedi-kow (/deˈdi/ /cow/ [awesome] [impulse]) is a subtropical City located in the Ftuzmïlärtä Region of the Goblin Tribes.

The name Kad Dedi-kow is derived from the Goblin language, as Kad Dedi-kow was founded by Amlugleg, who was culturaly Gnoll.

Climate

Kad Dedi-kow has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a freezing -7°C (20°F). Kad Dedi-kow receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Dedi-kow covers an area of nearly 22 km2 (8 mi2), and an average elevation of 5704 m (18713 ft) above sea level.

Overview

Kad Dedi-kow was founded durring the early 14th century in fall of the year 1326, by Amlugleg. The establishment of Kad Dedi-kow suffered from many setbacks, delays, and obsticles, most notably a group of Kad Dedi-kow which required millitary assistance exterminate before the community could finish being built.

Kad Dedi-kow was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kad Dedi-kow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Dedi-kow is is constructed arround a semi-circular spacious cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

The first thing you notice about Kad Dedi-kow is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Kad Dedi-kow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Dedi-kow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Dedi-kow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Dedi-kow's parks.

Kad Dedi-kow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Dedi-kow.

Kad Dedi-kow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Dedi-kow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Dedi-kow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Dedi-kow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Dedi-kow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Dedi-kow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Dedi-kow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Dedi-kow's public wards, blessings, and other arcane systems.

Kad Dedi-kow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kad Dedi-kow has a first rate hospital which caters to anyone in need of long term medical care.

Kad Dedi-kow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Dedi-kow's natural decorations nor waterways.

Kad Dedi-kow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Dedi-kow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Dedi-kow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Dedi-kow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Kad Dedi-kow there are unidentifiable people in the fog, but it seems to be okay.

The Spider, Ogre (Huge) near Kad Dedi-kow are known to be more aggressive than normal.

Kad Dedi-kow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Illusion energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 16
  • Farm Laborer: 27
  • Hunters: 15
  • Milk Maids: 13
  • Ranchers: 6
  • Ranch Hands: 13
  • Shepherds: 11
    • Farmland: 21230 m2
    • Cattle and Similar Creatures: 1310
    • Poultry: 15726
    • Swine: 1048
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 524

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 12
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 11
  • Candlemakers: 18
  • Carpenters: 17
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 33
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 11
  • Harness-Makers: 4
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 17
  • Tailors: 33
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 8
  • Butchers: 12
  • Chandlers: 13
  • Chicken Butchers: 16
  • Entrepreneurs: 5
  • Fine Clothiers: 13
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 24
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 22
  • Barbers: 29
  • Coachmen: 7
  • Cooks: 20
  • Doctors: 11
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 17
  • Healers: 13
  • Housekeepers: 15
  • Housemaids: 27
  • House Stewards: 14
  • Inns: 4
  • Laundry maids: 9
  • Maidservants: 19
  • Nursery Maids: 9
  • Pastrycooks: 17
  • Restaurateur: 23
  • Tavern Keepers: 24

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 11
  • Long Haul Couriers: 10
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 12
  • Millers: 12
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 2
  • Tosher: 8
  • Warehousemen: 18
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 8
  • Clerk: 9
  • Dentists: 5
  • Educators: 14
  • Engineers: 7
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 9
  • Landlords: 9
  • Lawyers: 6
  • Legend Keepers: 9
  • Militia Officers: 37
  • Monks, Monastic: 17
  • Monks, Civic: 16
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 22
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 3
  • Storytellers: 21
  • Military Officers: 16

Cottage Industries

  • Brewers: 15
  • Comfort Services: 23
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 18
  • Needleworkers: 16
  • Potters: 8
  • Preserve Makers: 15
  • Quilters: 7
  • Seamsters: 29
  • Spinners: 16
  • Tinker: 5
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 16
  • Writers: 18

Produce Industries

  • Butter Churners: 18
  • Canners: 15
  • Cheesmakers: 16
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 9
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 11

1898 of Kad Dedi-kow's population work within a Foundational Occupation.

3240 of Kad Dedi-kow's population do not work in a formal occupation, but do contribute to the local economy. 104 (2%) are noncontributers.

Points of Interest

Kad Dedi-kow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kad Dedi-kow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Kad Dedi-kow used to be much richer, but something happened in the last 1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Kad Dedi-kow's local festivals commemorates this miracle.

History